Microsoft Acquires Minecraft Creator Mojang for $2.5m
Microsoft today announced the purchase of Minecraft creator Mojang for the hefty sum of $2.5m.
Rumours began circulating a week ago that the two companies were in discussions over a possible acquisition by the computer software giant, but considering that the Minecraft developer has been one of the poster boys of independent gaming ever since Minecraft’s phenomenal success thrusted the company it into the limelight, joining forces with a company that seemed to be the antithesis of the image people had projected onto Mojang seemed pretty far from the truth.
The majority of the company’s significant personnel will be leaving the company, including founder Markus Persson (Notch), allowing him to focus more of his time on the smaller projects that he was unable to pursue due to the massive responsibility that Minecraft had become.
Mojang’s own Owen Hill commented: “As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that.”
Fortunately, Microsoft have committed to supporting Minecraft across all platforms, including Xbox, PlayStation, iOS, Android, and (of course) PC – which addresses some of the primary concerns voiced by the larger gaming community following Minecraft’s recent PS4 and Xbox One releases. Whether Mojang’s new overlords hold the much anticipated PS Vita edition in limbo remains to be seen.
Update: Markus ‘Notch’ Persson has issued a statement on the Mojang acquisition via a post on his personal website.
Persson states: “I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.”
The article concludes with the simple line: “It’s not about the money. It’s about my sanity.”