E3 2014: Shigeru Miyamoto Confirms Star Fox for Wii U
Nintendo just casually dropped a bomb shell in the form of Star Fox on the Wii U.
In the midst of E3 2014 it seems that Time magazine have mistakenly published an interview with acclaimed video game producer, Shigeru Miyamoto, confirming details of an upcoming Star Fox game on the Wii U.
The game is clearly still in the early stages of development, with Miyamoto claiming to have spent 6 to 10 months experimenting with the concept: “We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn’t find an idea that really brought that together for the Wii. So instead we moved experimentation to the Wii U using some of the same assets.”
“… When we were developing a game, I wind up playing it for many hundreds of hours, and so because of that, I tend to get a little further away from the experience people have when they’re playing it for the first time. But that’s something we always pay attention to when we’re developing the game, and in this case I think Star Fox will be a game you spend a little bit of time getting used to the controls, but that once you do, then you’ll understand what’s fun about that experience.”
Miyamoto then explained some of the proposed control concepts of the newly announced title, with the Wii U’s unique (but often underused) GamePad and motion controls being a clear priority this time around: “… I also think that for a lot of people, they don’t have experience playing this sort of dual-screen gameplay, where you’re aiming with motion control and playing across two screens at once, so that also is maybe taking people a bit longer to get used to. But I look at video games as something that people who play them… One of the thing they enjoy is learning the controls, learning to master the game. And once they do, that sort of opens it up for them, they’re thinking about, “Oh, what’s this play style?” And then as they get deeper and deeper into the game and get better at it, they feel that sense of accomplishment having mastered it.”
“And then once you get used to the play style… I didn’t go into this detail the other night because it starts to get a little bit complicated, but once you get it, you’ll also be able to press a button to switch the view from one screen to the other. So you could play with the cockpit view on the TV and the fighter view down on the GamePad screen if you feel like that’s a better way to play.”
Miyamoto concluded with a suggestion that Star Fox Wii U could take the form of a series smaller bite-sized games (presumably similar to the episodic structure popularised by recent Telltale Games releases) rather than one long standalone AAA title, comparing the approach to a TV series: “… One thing I’m thinking is that with this Star Fox we may take a different approach, so that rather than one big title we have multiple releases that are connected through different missions. If I was to describe the Star Fox series up until now as being sort of a movie series, I guess I’d describe this new approach as something that’s more like a TV series for Star Fox.”
Alongside F-Zero and Metroid, Star Fox is one of the key Nintendo franchises that die-hard fans have been clamouring for since the divisive Star Fox Adventures and disappointing Star Fox: Assault on the Nintendo GameCube somewhat tarnished the franchise’s reputation.
The bad reception that those two titles received certainly contributed to Star Fox being left out in the cold throughout the Wii’s life cycle but – with the Wii U struggling for exclusive games and third-party support – Nintendo is seemingly listening to its customers and looking toward its most recognisable characters to address some of the Wii U’s problems.