The Legend of Zelda: Hyrule Warriors

Hyrule Warriors

Announced in the December Nintendo Direct broadcast, the tentatively titled Hyrule Warriors takes the much loved characters, enemies and weapons from the Legend of Zelda and attempts to tie them with the hack-and-slash action of Tecmo Koei’s Dynasty Warriors series.

I’m all for Nintendo giving their IPs to external developers to create fresh experiences, but this title is a bit of a mixed bag for me. For a game that is supposed to be hitting shop shelves sometime in spring of 2014, the footage on offer this December appeared to be very early footage and was really rather bland, with indistinctive locales, barren environments and visuals that don’t appear to be taking full advantage of the Wii-U’s graphical capabilities. Clearly Nintendo felt under-pressure to show something that might get fans excited having been under fire for almost the entirely of 2013, but I’m not convinced this was the right move.

Dynasty Warriors has its fair share of loyal fans, but the countless titles in the main series (I think they’re up to 8 in the main Warriors lineage?) have never managed to grab my attention with their simplistic hack-and-slash action and – even though I’m a sucker for anything Zelda related – I don’t see how shoe-horning link into a game with the same archaic mechanics will sway my opinion of the Warriors series.

If Nintendo plan on selling this as a full-priced Nintendo title, then I think they’ll struggle to shift units.

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