An Advocate: Demolishing The Used Games Market
My game of choice for the last couple of months has been The Elder Scrolls V: Skyrim… This is a game of epic scope, boasting a map that stretches for countless miles and incorporates a plethora of incredible environments and sites to behold.
Epic, grandiose, operatic adventures that require budgets that seem entirely ridiculous on paper… Games like this are the reason why the supposed plans from gaming giants Sony and Microsoft to restrict the use of pre-owned games on its next generation consoles fills me with a sense of hope.
It seems like not a day goes by without some faint murmurings of another established game developer’s struggle to stay afloat. The THQ affair has been stretching on for months, maybe even years, and recently came to a head with the revelation that they will be selling off their studios and IPs, effectively bringing an end to the company that once provided me with one of my childhood favourites: WWF: No Mercy on the Nintendo 64.
Therefore, taking a few bank notes out of the cash registers at GAME and putting them in the pockets of the people that actually brought the game into existence seems a far more attractive proposition in my eyes. Sure, a few kids will have to save their pocket money for a few extra weeks, but gaming is an expensive hobby and if you can’t afford a Ferrari you buy a Prius (Okay, no one buys a Prius, but you get the idea).
As a result, the gaming community will continue to be treated to these colossal RPG experiences and big budget AAA titles. On the flip-side some independent developers may also benefit from the pocket money of those less fortunate, and the talented developers that create games like The Walking Dead, Limbo and Fez will see an even greater financial reward. Surely this is only good for the industry?